
Blob Flip
- 11 worlds
- 44 stages
- Bosses
- Free
11 worlds and 44 stages, bosses you can beat three ways, a helicopter, a boat and secret gems. And a story about a broken star.
iPhone: coming soonTwo platform games. Jump, stomp and collect stars.
Tap the screen to jumpTwo independent games: each with its own story, store page and progress. Start with whichever you like.

11 worlds and 44 stages, bosses you can beat three ways, a helicopter, a boat and secret gems. And a story about a broken star.
iPhone: coming soon
11 galaxies and 44 stages with low gravity, comets that work as bridges, a spark that guides you and a Guardian in every galaxy. The story picks up where Flip ended.
iPhone: coming soonOne minute of Blob in action across both games.
A real capture of gameplay on a phone: a green blob inside its bubble, spikes on the ground, enemies to stomp and a goal at the end of every stage.
Collect coins and hit the question-mark blocks to get prizes.
The bubble protects you from one hit. Keep count in the top bar.
The midway flag saves your progress, even if you jump right over it.
Buy double jump, shields or shots without leaving the stage.
A real capture of Blob Orbit: low gravity and a comet over the pit.

In some stages your jumps float: you go higher and farther.
Comets cross the wide pits: hop on and let them carry you.
A spark shows you the way when you get stuck.
Every galaxy ends in a duel with a colorful-aura Guardian.
Blob Flip tells how the Star of the Summit broke; Blob Orbit follows the trail of its fragments across the galaxies.
A great star gave light to every world until it broke into ten fragments. From one of them Blob was born, and his friend Lumi goes with him to recover them.




Each Guardian protects a fragment and only hands it over if you beat them in a fair duel: combat, rock-paper-scissors or math. What will happen when Blob reaches the summit? You'll have to find out by playing.




No spoilers: you discover the rest of the story by playing.
Every world has 4 stages, its own scenery and a boss waiting at the end. Swipe to see them all: they are captures from the game itself.

The starter world: green hills and jumps to learn the controls.

Orange sunset. Here the birds that cross the sky appear.

A purple, starry sky. The droppers hanging from a rope arrive.

A frozen, blue and shiny world full of platforms.

Lava ground: touch it and the lava always burns.

A dense green forest with long, varied stretches.

There is water on the way: hop on the boat to cross it.

A sky of stars, neon colors and lots of height.

Sunset over a city of steel and glass.

A high-tech world of metal, cold blues and red lights.

The final tower: climb vertically to the summit and beat the last boss.
Swipe sideways to see more worlds. Opening a new world costs coins, so every stage counts.

A violet sky with ringed planets. The journey starts here.

Crystals glowing in the dark of space.

Drifting rocks and plenty of stardust. Jump carefully.

A frozen world of bright blues.

Rivers of lava under a huge sun. Here you get a boat to sail.

Wrecked ships and rusty metal drifting away.

Plants that glow like little lanterns. You can sail a boat again.

Lit-up skyscrapers spinning around a star.

Hop from ring to ring around a giant planet.

The edge of the void, just before the end.

A tower you climb ledge by ledge, with platforms that appear in the dark.
Swipe sideways to see more galaxies. Each has 4 stages and ends with a Guardian.
The same enemies and traps wait for you in Blob Flip and Blob Orbit. Pay attention to what you can stomp and what you can't.
It patrols along the ground. Land on top of it to stomp it.
STOMP ITIt crosses the sky with open wings. Watch its height and catch it from above.
STOMP ITIt hangs from a rope and drops when you get close. Quick reflexes, and it can be stomped too.
STOMP ITIt leaps out of the water in an arc when you get close, and bubbles warn you. Stomp it or shoot it.
STOMP ITThe "fish" of the Volcano's lava rivers: it jumps, warns with bubbles and can also be stomped or shot.
STOMP ITThey can't be stomped. Jump over them before you get there and watch your landing.
DON'T TOUCHThey stick out of the water and stop you. Jump over them: above each one there is an arc of coins.
JUMPLong rivers in the Jungle. Without a boat, getting wet costs a hit: hop on the boat at the dock.
USE THE BOATLong rivers in the Volcano. Without a boat it burns on contact: hop on the boat at the dock.
DON'T TOUCHIt waits for you at the dock of every river. Sail for many meters and you step off on your own when you reach solid land.
SAILA gap in the ground sends you back to the last checkpoint. Some have a bridge.
DON'T FALLOne at the end of every world, in a closed ring. See the bosses section to learn how to beat them.
SEE BELOWAt the end of every world you cross a door that closes behind you. Inside it's just you and the boss, with no scrolling and no escape. You both have a health bar and the boss also throws rocks and projectiles you have to dodge. You choose how to fight, or let the wheel of fate decide. If you lose, you can continue with a gem.
Jumps low and fast. It gives you no breathing room.
Slower, but it jumps very high.
Balanced: it jumps and advances at a good pace.
When the ring closes you choose your duel, or spin the wheel and let luck decide.





The door closes and you choose how to fight. In combat your abilities are maxed out: double jump, unlimited shots and a dodge button that makes you invulnerable for a moment.

As its health drops it changes attack: it flashes a warning and charges from wall to wall. Jump or dodge, and strike when it's stunned.

Two cover pillars rise. The boss throws fans of orbs and a rain of projectiles warned by red marks on the ground. Hide, dodge and go back for it.

Slow motion, explosions and confetti. The boss drops loot all over the arena: coins, gems and gifts with skins, for a few seconds. Grab it and touch the flag.
At the end of every galaxy a Guardian with a colorful aura is waiting. Beat it to win back a piece of star. They are beaten just like Flip's bosses: combat, hands (rock, paper, scissors) or math.

Guards a piece of star from this galaxy.

Guards a piece of star from this galaxy.

Guards a piece of star from this galaxy.

Guards a piece of star from this galaxy.

Guards a piece of star from this galaxy.

Guards a piece of star from this galaxy.

Guards a piece of star from this galaxy.

Guards a piece of star from this galaxy.

Guards a piece of star from this galaxy.

Guards a piece of star from this galaxy.

The last Guardian, at the top of the tower.
Swipe sideways to see more galaxies. Each has 4 stages and ends with a Guardian.
Stages hide springs, ramps, catapults and bricks that break. Explore: there is always a shortcut or a secret area with a prize.
Step on one and you'll shoot up high, to aerial areas with loot.
It gives you extra speed, just what you need to jump a huge gap.
It launches you forward over very long pits, with coins on the way.
Break them with shots, from below, by landing hard or by running with a ramp.
One per stage, hidden in a secret area. They give 1 gem and extra coins, and are marked on the map.
Hit it from below: coins, shields or bonus points.
If you pass the flag, you return here when you fall. It also counts if you jump over it.
There are small, medium and large ones. Use them in the shop to unlock worlds and styles.
In stage 3 of every world, right at the start: fly and grab easy coins. If the rotor touches the ceiling spikes, it breaks.
It makes you giant: you crush enemies and take a hit, until you get touched.
It sends out a wave that wipes out every enemy on screen at once.
A defeated boss drops coins, gems and gifts with skins. Grab them before they disappear.












10 colors and animals to choose from, and 36 cosmetics to mix: hats, hair, glasses and shoes. They are bought with coins, without spending real money.


Violet with star freckles: the new skin of Blob Orbit.
A special prize for finishing the story.
You get it with a 14-day streak in the daily challenge.

Plus all the usual skins and cosmetics, now with the Blob Orbit shop.
Tap an image to see it larger.
Tap and jump: simple controls, no long menus or endless tutorials.
Every stage ends quickly and you always want another.
Gems and secret zones wait for those who look where nobody looks.
Combat, hands or math: you choose how to face them.
Colors, animals, hats, glasses and much more to change its look.
It saves on your phone. Open, play, done.
Yes, you can play both completely free. There are ads between worlds to fund the games and optional videos to earn coins. If you prefer not to see them, you can remove ads with a one-time purchase.
No. Each game is independent, although Blob Orbit's story starts where Blob Flip's ends.
No. Each game saves its own progress on your phone, with no accounts or servers.
It is being prepared. When it is out, the App Store button will show up here.
By collecting coins in every stage, finding the secret gem, defeating bosses, spinning the wheel and watching optional videos. There are also coin packs if you want to go faster.
Every day there is a new challenge: one of the stages you have already unlocked with a special rule (no shield, one life only, against the clock...). Complete it to earn coins and keep your streak going; 7 days in a row earn you a gem and 14 days an exclusive cosmetic. What you collect inside the challenge is not saved: only the daily prize counts.
In Blob Flip it is called Lumi's Challenge and in Blob Orbit, the Spark Challenge.
You have 5 lives per stage. Every time you fall or get hit without a shield you lose one and respawn at the last flag; if you lose all 5, you go back to the start of the stage (or continue with a gem). In the boss ring you have 5 separate hearts.
They are the game's rare currency. You get them in secret areas, dropped by bosses and as rank prizes. With a gem you can keep fighting a boss when you lose, or continue with 3 lives if you run out.
Your points add up and raise your rank, from Rookie to Master. Every new rank gives prizes: coins, gems and free skins or cosmetics.
Every stage hides a gem inside a secret area: an aerial room you reach with a spring or a brick hut. The first time it gives 50 coins; if you go back for it, 10.
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